We started building an e-commerce tool for librarians to license individual eBooks. The first version was partly good, partly awful. It is getting better, a little at a time.
Category: product discovery
Company strategy: Eidu
Part 9 of 13 in the series Some of my skills.
My colleagues at Eidu wanted to have a big influence on the direction of the company. In collaboration with the CEO, I designed a strategy creation process that (almost) everyone appreciated. A circular process
Design research: SVT Kids Online
Part 3 of 13 in the series Some of my skills.
Via home visits – "contextual inquiry" as we call it – I learned things I could not have learned any other way. The Ahlstrand family visit
Interaction design: SVT Barn Play
Part 2 of 13 in the series Some of my skills.
Re-imagine online video watching to dramatically increase number of minutes viewed. That was the mission Malin, product manager for SVT Kids Online, gave my team in 2012. I worked on the service for a year and led the work on defining how kids interact with the shows. Foundations, patterns, optimization, and results
Experience vision: Springer Nature
Part 1 of 13 in the series Some of my skills.
The Librarian channel, Librarian portal, and Metadata downloader should become a family of efficient application tools and info sources. Diagnoses, interventions, and activities
The 3 roles of research
Creating a foundation, validating ideas and ensuring usability is where research with customers can provide value when we create digital products. But how?
Human-centered product design in 2019
Part 5 of 5 in the series Human-centered product design in 2019.
Both design and being human-centered are philosophies. Being a human-centered product designer thereby means...
Defining a product
Part 3 of 5 in the series Human-centered product design in 2019.
What is needed to define a digital product? And which are some 2019 job role titles that does the needed work?
The value of what I do
At EIDU I talk every week with team leaders about their projects. They seem to appreciate the chats. But which value do I actually provide?
7 ways to infuse the scrum team with research findings
My team wants to understand why we build the things we build. So, how can I get our users into their minds? It's all individual...
Big is beautiful, but repetitive is powerful
Real progress happens a little at a time. Do smaller. Repeat.
From ”Let us build” to ”Let us understand (and maybe build)”
Sometimes a project is started based on a feeling that a designer, engineer or manager has. However, what we choose to build should be "directed" by our users. Is there a way of getting user driven in a project that started based on internal feelings? I think Krste has found a way!